﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Yunchang;

namespace AutoChess
{
    public class ShipIdleState : Yunchang.FsmStateBase<ShipState>
    {
        private ShipBehaviourCtr ctr;
        public ShipIdleState(ShipState stateType, ShipBehaviourCtr controller) : base(stateType, controller)
        {
            ctr = controller;
        }
        public override void Enter()
        {
            ctr.render.ShipModelKit.PlayAnimation(AniName.STAND,false);
        }
    }
}
